Death Stranding (Director's Cut) cover art

Death Stranding (Director's Cut)

Kojima Productions·505 Games·2022
Partial
21:9
Partial
32:9
Fix Required
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe

Overview

Death Stranding's Decima engine fills a 32:9 screen during actual gameplay traversal, but menus (the Cuff Links radial menu especially) and every cutscene are forced back into black bars by the engine itself, even at 21:9. On 5120x1440 the game also offers odd native resolutions like 3360x1440 instead of your exact one. Lyall's free DeathStrandingDCFix ASI plugin is the current, actively maintained community fix that expands ultrawide coverage and adds adjustable FOV.

Compatibility details

21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsMenus and cutscenes
StretchingNone observed

Fixes

Recommended fix
DeathStrandingDCFix
Mod
Version latest release (winhttp.dll build)Compatible with current Steam/Epic buildSource: Lyall (Codeberg)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

5120×1440
Working with fix
DeathStrandingDCFix gets full-width gameplay and an adjustable FOV; cutscenes still black-bar without extra tweaks.
Director's Cut, current buildRTX 4080Modded29 confirmations
May 20, 2026
3440×1440
Working
Gameplay fills the screen out of the box; menus and story cutscenes are pillarboxed by default.
Director's Cut, current buildRTX 3070Native64 confirmations
Feb 11, 2026

Patch history & verification

current Steam buildSep 18, 2026
Verified via Codeberg (Lyall) and Twinfinite — Decima engine still force-letterboxes cutscenes/menus on ultrawide; DeathStrandingDCFix remains the maintained fix.