Monster Hunter Wilds cover art

Monster Hunter Wilds

Capcom·Capcom·2025
Poor
21:9
Partial
32:9
Fix Required
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Full-time
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Unknown

Overview

Monster Hunter Wilds ships without real 32:9 support: even at 3440x1440 the game reportedly letterboxes with grey bars on the sides, and there's no official 5120x1440 option at all. The community-maintained REFramework mod by praydog includes an ultrawide fix toggled in its Graphics tab, currently the only way to get a filled 32:9 screen. One of the weaker native ultrawide implementations in this batch — 32:9 is mod-only territory.

Compatibility details

21:9 SupportPartial
32:9 SupportFix Required
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsFull-time
StretchingNone observed

Fixes

Recommended fix
REFramework
Mod
Version latest as of 2026Compatible with current retail patchSource: Nexus Mods (praydog)

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

3440×1440
Not working
Grey/black bars remain on sides even at native 21:9 res.
currentRTX 3060 TiNative22 confirmations
Mar 12, 2026
5120×1440
Working with fix
REFramework's Ultrawide Fix toggle fills the screen, still experimental.
currentRTX 4090Modded15 confirmations
Apr 9, 2026

Patch history & verification

current retail patchSep 18, 2026
Verified via Deltia's Gaming — no native 32:9 support, REFramework mod required