21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Menus and cutscenes
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe
Overview
On a 32:9 panel Remnant II runs at native resolution with an Unreal Engine 5 FOV bump, so gameplay itself is genuinely hor-plus, but HUD elements can clip near the screen edges, some players report side stretching at 5120x1440, and both the main menu and cutscenes are pre-rendered FMVs that stay locked to 16:9 with pillarboxing. RoseTheFlower's free Ultrawide Cutscenes fix removes most of the in-engine cutscene black bars but can't touch the pre-rendered menu/intro FMVs.
Compatibility details
21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsMenus and cutscenes
StretchingUI only
Fixes
Recommended fix
Remnant II Ultrawide Cutscenes
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Community reports
3440×1440
Working
Runs clean at 21:9, only the pre-rendered menu/intro cinematics are pillarboxed.
Jun 12, 2026
5120×1440
Working with fix
Native 32:9 works but HUD edge clipping and cutscene bars remain until RoseTheFlower's cutscene fix is installed.
Apr 3, 2026
Patch history & verification
Current Steam buildSep 18, 2026
Verified via GamePressure and Steam Community reports — native ultrawide resolution support confirmed, UI clipping and cutscene letterboxing still present at 32:9.
