21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe
Overview
Rocket League is one of the cleanest ultrawide implementations of any competitive online game — gameplay camera is proper Hor+ with an adjustable FOV slider (up to 110), menus and the garage scale correctly (Vert+), and there's no letterboxing or stretching anywhere. On a 32:9 panel the extra peripheral width is genuinely useful for tracking the ball and rotations; the only minor gripe is the boost counter and other corner HUD elements sit far out toward the edges.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed
Fixes
No fix required.
Rocket League supports 32:9 correctly out of the box across every mode.
Community reports
3440×1440
Working
Clean Hor+ scaling out of the box, no settings changes needed.
Aug 1, 2026
5120×1440
Working
Fully native at 32:9; boost counter and HUD icons sit far in the corners but are otherwise unaffected.
Jun 22, 2026
Patch history & verification
2026 live buildSep 18, 2026
Verified via WSGF and Steam community discussions — native Hor+ 32:9 support unchanged, no stretching or black bars reported.
