21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Available
Online Safety
Safe
Overview
Silent Hill 2 Remake has genuinely native 21:9 and 32:9 support during gameplay, complete with a Panini Projection option to reduce fisheye distortion at the edges of a 32:9 screen. The one real gap is cutscenes, which ship pillarboxed to 16:9 by default; RoseTheFlower's free community patch removes that letterboxing and corrects video scaling for ultrawide and super-ultrawide alike.
Compatibility details
21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
Recommended fix
Silent Hill 2 ultrawide cutscene fix (UltrawideIndex)
UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.
Already have one of these? It works too
Flawless WidescreenFWS added a Silent Hill 2 Remake plugin too, though it is newer and less battle-tested than the fix above.
Learn more
Community reports
3440×1440
Working
Gameplay and Panini projection look great; applied RoseTheFlower's patch to fix cutscene black bars.
Aug 9, 2026
5120×1440
Working with fix
Native 32:9 gameplay confirmed; cutscene fix patch also tested and working at this resolution.
Jun 2, 2026
Patch history & verification
Current buildSep 18, 2026
Verified via Prima Games guide and RoseTheFlower's GitHub release page — native gameplay support confirmed for 21:9/32:9, cutscene pillarboxing and its community fix confirmed.
