Divinity: Original Sin 2 cover art

Divinity: Original Sin 2

Larian Studios·Larian Studios·2017
Good
21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe

Overview

Divinity: Original Sin 2's isometric camera makes it a strong 32:9 game: PCGamingWiki shows native support for widescreen resolution (WSGF Gold), plus native multi-monitor and ultra-widescreen support (WSGF Silver each) — 5120x1440 works with no black bars and no stretching. The Silver rather than Gold rating reflects a minor blemish at the extreme edges of 32:9 where a few HUD elements pin to the far edges instead of following the rest of the UI inward.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingNone observed

Fixes

No fix required.

Divinity: Original Sin 2 supports 32:9 correctly out of the box across every mode.

Community reports

5120×1440
Working
Works great, a couple of HUD icons sit right at the far edge of the screen but nothing game-breaking.
Definitive EditionRTX 3060 TiNative61 confirmations
Feb 18, 2026
3440×1440
Working
No issues at all, native support just works.
Definitive EditionRTX 2070 SuperNative104 confirmations
Dec 9, 2025

Patch history & verification

Definitive EditionSep 18, 2026
Verified via PCGamingWiki and WSGF — confirmed native Gold widescreen resolution rating and Silver ultra-widescreen/multi-monitor ratings.