Ghost of Tsushima Director's Cut cover art

Ghost of Tsushima Director's Cut

Sucker Punch Productions (PC port by Nixxes Software)·Sony Interactive Entertainment·2024
Excellent
21:9
Native
32:9
Native
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Native
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Required
Community Fix
Not needed
Online Safety
Safe

Overview

One of the best-behaved 32:9 ports on this list: 21:9, 32:9, and even 48:9 triple-monitor are all natively supported through the Nixxes options menu, with the wider view genuinely opening up Tsushima's landscapes. Real-time cutscenes stretch correctly to fill a 5120x1440 panel, though some Steam users report a handful of non-real-time cinematics keep thin pillarboxing unless the aspect ratio setting is left on Auto. No third-party tool needed.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDNative
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsCutscenes only
StretchingNone observed

Fixes

No fix required.

Ghost of Tsushima Director's Cut supports 32:9 correctly out of the box across every mode.

Community reports

5120×1440
Working
Full 32:9 field of view out of the box, no config needed.
Current Steam buildRTX 4080Native61 confirmations
Jun 12, 2026
3440×1440
Working
Flawless 21:9, only minor pillarboxing in a couple of legacy cutscenes.
Current Steam buildRTX 4070 TiNative94 confirmations
Apr 3, 2026

Patch history & verification

Day-one PC releaseSep 18, 2026
Verified via Nixxes project page and PC Gamer review — native 21:9/32:9/48:9 support confirmed at launch