21:9
Native
32:9
Unsupported
Gameplay Scaling
Hor+
HUD
Centered
Centered HUD
Native
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Correct
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
None safe
Online Safety
Avoid
Overview
Marvel Rivals supports 21:9 (3440x1440) natively with a proper horizontal FOV expansion, but 32:9 (5120x1440) support is capped — community reports consistently describe the effective render limited to roughly a 21:9-equivalent aspect ratio, with pillarboxing rather than a true edge-to-edge image. Because this is a competitive online shooter with kernel-level anti-cheat, do not use any third-party resolution/config injection tools.
Compatibility details
21:9 SupportNative
32:9 SupportUnsupported
Gameplay ScalingHor+
HUD BehaviorCentered
Centered HUDNative
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVCorrect
Black BarsCutscenes only
StretchingNone observed
Fixes
No safe fix available.
undefined
Community reports
3440×1440
Working
Full FOV expansion, HUD centered correctly, no black bars in gameplay.
Aug 20, 2026
5120×1440
Not working
Game renders pillarboxed/capped short of full 32:9; no reliable fix given anti-cheat restrictions.
Aug 5, 2026
Patch history & verification
Season 3Sep 18, 2026
Verified via WSGF and community reports — 21:9 native, 32:9 effectively unsupported/pillarboxed
