Resident Evil 4 cover art

Resident Evil 4

Capcom·Capcom·2023
Partial
21:9
Native
32:9
Native
Gameplay Scaling
Vert-
HUD
Edge-positioned
Centered HUD
Mod available
Cutscenes
16:9 pillarboxed
Menus
16:9
FOV
Narrow
Black Bars
Cutscenes only
Flawless Widescreen
Not Supported
Community Fix
Available
Online Safety
Safe

Overview

Worth correcting a common assumption here: out of the box, RE4 uses Vert- scaling at 32:9 (cropping the view rather than widening it) and cutscenes pillarbox to 16:9, per PCGamingWiki. REFramework — praydog's general RE Engine mod loader — has a built-in ultrawide fix that corrects both, plus a separate patch for HUD marker shifting and inventory zoom.

Compatibility details

21:9 SupportNative
32:9 SupportNative
Gameplay ScalingVert-
HUD BehaviorEdge-positioned
Centered HUDMod available
Cutscene Support16:9 pillarboxed
Menu Support16:9
FOVNarrow
Black BarsCutscenes only
StretchingNone observed

Fixes

Recommended fix
REFramework
Mod
Version LatestCompatible with Patch 1.10Source: Nexus Mods

UltraWideCheck links to third-party mods and tools but does not host or distribute mod files.

Community reports

5120×1440
Working with fix
Vanilla feels cropped at 32:9. REFramework's ultrawide fix makes a real difference.
Patch 1.10RTX 4070Modded31 confirmations
May 12, 2026
3440×1440
Working
Playable stock, but cutscenes are pillarboxed the whole way through.
Patch 1.10RTX 3070 TiNative58 confirmations
Apr 30, 2026

Patch history & verification

Patch 1.10Sep 18, 2026
Verified against PCGamingWiki — Vert- scaling and cutscene pillarboxing confirmed without REFramework
Patch 1.05Jun 1, 2025
Fixed inventory screen stretching