21:9
Native
32:9
Partial
Gameplay Scaling
Hor+
HUD
Edge-positioned
Centered HUD
Unavailable
Cutscenes
Ultrawide
Menus
Ultrawide
FOV
Correct
Black Bars
None
Flawless Widescreen
Not Required
Community Fix
None available
Online Safety
Safe
Overview
The Sims 4 natively supports both 21:9 and 32:9 resolutions with the world view expanding hor-plus and no black bars. On a 32:9 display WSGF notes the HUD is simply spanned across the full display width rather than kept centered, so panels sit far out toward the edges, and Map View in particular doesn't fill the screen properly. No verified, current dedicated fix exists for this specific HUD-centering issue, so none is recommended here to avoid pointing to something unverified.
Compatibility details
21:9 SupportNative
32:9 SupportPartial
Gameplay ScalingHor+
HUD BehaviorEdge-positioned
Centered HUDUnavailable
Cutscene SupportUltrawide
Menu SupportUltrawide
FOVCorrect
Black BarsNone
StretchingUI only
Fixes
No known fix yet.
No dedicated fix exists for the HUD spanning the full width instead of staying centered, or for Map View not scaling correctly at 32:9 — this is an unaddressed UI layout gap, not something a mod currently fixes.
Community reports
3440×1440
Working
Runs great, no complaints at 21:9.
Mar 27, 2026
5120×1440
Working
Gameplay fills the screen fine but HUD panels sit way out at the edges and Map View doesn't scale to fill 32:9.
Jul 19, 2026
Patch history & verification
Current buildSep 18, 2026
Verified via WSGF and EA Forums — native 21:9/32:9 support confirmed, HUD spanning (not centered) and Map View scaling issue confirmed at 32:9.
